

Laser-Guided Amnesia: 919 says that the player character's amnesia is manufactured by whoever is allegedly running the place.Since damage to your radio has left it only able to receive, not transmit, there wouldn't be any point. Heroic Mime: The player character never speaks.She also expresses some concern that she may be starting to imagine a few things herself. Go Mad from the Isolation: Nowak says that this is what happened to 919, whom she claims is an astronaut previously thought to be lost in space.The sequel confirms that the ending was indeed real, and even goes into further detail on the mission and the aliens that created the ship in the first place.Assuming the capsule isn't some sort of Lotus-Eater Machine, the ending supports Nowak's version. Escape Pod: Nowak tells you that the capsule you have to get into at the end of the game is one of these, while 919 says it's one of many People Jars.
QUBE SECRET ROOM WINDOWS


Collision Damage: Averted players can't hurt themselves moving about the environment.Possibly (but not explicitly) justified if the player character is less of an amnesiac than either Nowak or 919 thinks. Assuming the ending isn't some kind of trick, though, it's the right choice. There's no way to take 919's advice instead and refuse (although 919 never explains exactly what you should do instead). But Thou Must!: Finishing the game requires getting into the capsule, as Nowak urges.Buried Alive: 919 considers himself to be this, saying that he's sealed in a box in what he claims to be an underground facility.Black Out Basement: A part of the game takes place in this.The ending shows Nowak's version to be true assuming you can trust what you see, anyway. Big Dumb Object: Nowak claims that the player has boarded one of these to stop it from hitting the Earth.And I Must Scream: Nowak claims that 919 had a photosynthesizing suit similar to yours, which kept him alive in the emptiness of space, for a long time.
